Unsur Naratif Pada Permainan Seluler “Selera Nusantara – Episode: Nasi Goreng”

Fredy Nugroho Setiawan

Abstract


“Selera Nusantara” is a mobile simulation game from Indonesia. The game not only offers cooking simulation challenges for the players but also provides information about the main characters who appear between game levels. The existence of story elements in the permainan seluler is the focus of this research. In this case, we chose “Selera Nusantara – Episode: Nasi Goreng” as the object of study. This research is about how the narrative aspect in the permainan seluler "Selera Nusantara – Episode: Nasi Goreng" is built. The arguments proposed by Egenfeldt-Nielsen, Smith, and Tosca in their book, Understanding Video Games (2020), are used as the theoretical framework of this research, especially the discussion about narrative. The results of this research show that the narrative aspect in "Selera Nusantara - Episode: Nasi Goreng" is constructed through a series of cutscenes which, if separated from the game mechanics and put together sequentially from level to level of the game, form a progressive plot identical with stories in short stories, novels, or film. Although integrated in the game, the plot does not affect the simulation game session. However, to be able to understand the complete series of stories that form the context of the game world (gamespace), players must go through each stage of the level. Thus, it can be concluded that the story fragments which become the background of "Selera Nusantara – Episode: Nasi Goreng" provide a narrative to the game, which makes it a form of ergodic literature.


Full Text:

PDF

References


Al Mawalia, K. (2020). The impact of the Mobile Legend game in creating virtual reality. Indonesian Journal of Social Sciences, 12(2), 49-61. https://doi.org/10.20473/ijss.v12i2.22908

Aarseth, E.J. (1997). Cybertext: perspectives on ergodic literature. The Johns Hopkins University Press.

Aarseth, E.J. (2012). A narrative theory of games. ResearchGate. https://www.researchgate.net/publication/254006015

Brock, T. & Johnson, M. R. (2022). Video gaming as craft consumption. Journal of Consumer Culture, 22(3), 598-614. https://doi.org/10.1177/14695405211016085

Egenfeldt-Nielsen, S., Smith, J.H., & Tosca, S. P. (2020). Understanding video games: the essential introduction (4th edition). Routledge.

Elmezeny, A. & Wimmer, J. (2018). Games without frontiers: a framework for analyzing digital game cultures comparatively. Media and Communication, 6(2), 80-89. https://doi.org/10.17645/mac.v6i2.1330

Fernández-Vara, C. (2011, September 14-17). Game spaces speak volumes: indexical storytelling [Paper presentation]. 2011 Digital Games Research Association (DiGRA) International Conference: Think, Design, Play, Hilversum, the Netherlands. http://www.digra.org/digital-library/publications/game-spaces-speak-volumes-indexical-storytelling/

Kücklich, J. (2013). Literary theory and computer games. Intersemiose: Revista Digital, 11(4), 1-22. http://www.neliufpe.com.br/revista-intersemiose/ano-ii-n-04-juldez-2013/

Mäyrä, F. & Alha, K. (2020). Mobile gaming. Research Gate. https://www.researchgate.net/publication/346190697

Tosca, S.P. (2003). Reading Resident Evil-CodeVeronica X [Paper presentation]. The Fifth International Digital Arts and Culture (DAC) Conference 2003, Melbourne, Australia. https://static.aminer.org/pdf/PDF/000/256/173/hypertext_and_comics_towards_an_aesthetics_of_hypertext.pdf

Wartika, E. (2019, September 18-19). Online video games of Indonesian culture content as one of the creative ways to introduce nation culture values [Paper presentation]. 2nd Intenational Conference on Arts and Design Education (ICADE) 2019, Bandung, Indonesia. https://doi.org/10.2991/assehr.k.200321.014




DOI: http://dx.doi.org/10.30872/jbssb.v8i1.14131

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 Fredy Nugroho Setiawan

Editorial address:

Fakultas Ilmu Budaya, Universitas Mulawarman
Jl. Ki Hajar Dewantara, Gunung Kelua, Kec. Samarinda Ulu, Kota Samarinda, Kalimantan Timur, Indonesia 75123
Email: jurnalilmubudaya.fibunmul@gmail.com
Website: http://e-journals.unmul.ac.id/index.php/JBSSB 

 

Creative Commons License

Ilmu Budaya: Jurnal Bahasa, Sastra, Seni, dan Budaya is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License