Game Ed-Puzzle Berbasis Android Dengan Menggunakan Metode Simple Multi Attribute Rating Technique
Keywords:
SMART, simple multi attribute rating technique, unity3D, C#, android, sistem penunjang keputusan, puzzle, bangunan bersejarah, indonesiaAbstract
Game edukatif merupakan permainan yang bertujuan untuk merangsang daya pikir anak-anak di usia dini untuk berlatih awal dalam berfikir dan belajar memahami, menganalisa, mengamati berbagai jenis maupun bentuk dari beberapa jenis permainan edukatif yang ada. Kurangnya pengetahuan dan keingintahuan masyarakat umum pada bangunan yang memiliki nilai sejarah di Indonesia yang melatarbelakangi pembuatan game Ed-Puzzle. Penelitian ini mencoba untuk menerapkan metode SMART untuk menentukan score dari seberapa cepat dan akurat pemain menyelesaikan semua puzzle. Pemain akan mendapatkan score dari seberapa banyak pemain memindahkan puzzle, seberapa cepat pemain menyelesaikan puzzle dan seberapa akurat pemain dalam mejawab soal yang muncul. Pengembangan sistem ini menggunakan Unity3D sebagai tools pengembangan sistemnya dan C# sebagai bahasa pemrogramannya.
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