PEMBUATAN GAME ‘MATH TASK’ DENGAN METODE FUZZY TSUKAMOTO
Abstract
Game edukasi merupakan jenis game yang memuat unsur-unsur edukasi dengan tujuan untuk meningkatkan pengetahuan pemain. Kebutuhan akan game edukasi menjadi semakin besar mengingat game yang beredar dan dinikmati publik mayoritas masih sebatas game biasa yang tidak memuat unsur pendidikan, sehingga hal ini yang melatar belakangi pembangunan game ‘Math Task’. Game ini adalah game edukasi yang berhubungan dengan operasi-operasi dasar yang ada pada matematika. Penelitian ini mencoba untuk menerapkan metode fuzzy Tsukamoto untuk menentukan skor yang didapat pemain saat menjawab sebuah soal yang diberikan. Pemain akan mendapatkan skor dengan rentang tertentu berdasarkan jenis subgame yang dimainkan dan menggunakan dua variable untuk menentukan nilai fuzzy yaitu variable kombo dan variable waktu. Pengembangan sistem ini menggunakan bahasa pemerograman Java dan menggunakan framewok Libgdx sebagai framework pengembangan sistem.
References
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